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// point.h class Point { public: ~Point(); // destructor private: int m_x; int m_y; }; |
// point.cpp #include <iostream> #include "point.h" Point::~Point() { std::cout << "Goodbye..."; } |
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// main.cpp #include "point.h" void main() { Point pt; }// ~Point() destructor is invoked here |
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