// @topic W010301 FLTK FLUID -- maze navigation // @brief main() -- configures rooms, creates window (fluid project <a href="http://www.c-jump.com/bcc/c255c/c255samples13F/Week01/e003_fluid_design/fluid_project/MazeWindow.fl">MazeWindow.fl</a>) #include "fluid_project/MazeWindow.h" int main() { // create data model Room kitchen = "kitchen"; Room nroom = "north"; Room eroom = "east"; Room sroom = "south"; Room wroom = "west"; kitchen.add_door( Room::COMPASS_NORTH, &nroom ); kitchen.add_door( Room::COMPASS_EAST, &eroom ); kitchen.add_door( Room::COMPASS_SOUTH, &sroom ); kitchen.add_door( Room::COMPASS_WEST, &wroom ); CMazeWindow window( &kitchen ); window.show( &kitchen ); return Fl::run(); }