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glm::mat4 glm::rotate( glm::mat4 const& m, float angle, glm::vec3 const& axis ); glm::mat4 glm::scale( glm::mat4 const& m, glm::vec3 const& factors ); glm::mat4 glm::translate( glm::mat4 const& m, glm::vec3 const& translation );
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