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Mathematically, a matrix is a set of numbers arranged in uniform rows and columns
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OpenGL understands column-primary layout for matrices: in a 4x4 matrix, the first four elements
of an array provide the first column of the matrix, followed by second column, and so on.
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float matrix4x4[] = {
a, e, i, 0, // 1st column
b, f, j, 0, // 2nd column
c, g, k, 0, // 3rd column
d, h, l, 1 // 4th column
};
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