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21. Perspective projection


  • Objects shrink with distance

  • Viewing volume is shaped like a pyramid (rectangular cone)

  • Objects in front of the near plane are culled

  • Objects behind the far plane are also culled

  • Objects intersecting with the near plane are partially clipped

  • Objects behind the far plane are also partially clipped

  • A viewing frustum:

      OpenGL viewing frustum

    fovy specifies the field of view angle, in degrees, in the y direction.


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