Course list
http://www.c-jump.com/bcc/
OpenGL Shaders Intro
- Triangulation
- Triangulation, cont.
- Programmable graphics pipeline
- Shader is a program
- Vertex and Fragment processing
- Compiling a shader program
- Using separate shaders
- Vertex and Fragment shader example
- GLSL #version number
- Compiling a shader program example
- Shaders embedded in C++