<<< Texture wrap parameters, cont. | Index | Minification and magnification, cont >>> |
Ideally, one screen pixel maps to one of the texels in the texture
As the object gets closer to the viewer (magnification),
multiple screen pixels can map to a single texel
Also, what should happen if one screen pixel ends up sampling multiple texels?
If the object moves farther away (minification),
many texels of the image map to a single pixel on the screen
What happens when part of the texture is sampled by a single pixel?
<<< Texture wrap parameters, cont. | Index | Minification and magnification, cont >>> |