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Textures in OpenGL


  1. Introduction
  2. Texture mapping
  3. How is texture applied to a surface?
  4. Texture coordinates
  5. Texture coordinates, cont.
  6. How is texture image loaded?
  7. Texture example (client side)
  8. What is texture object?
  9. What is texture unit?
  10. Internal texture image format
  11. The fragment shader code
  12. Texture sampling in GLSL
  13. The fragment shader code, cont.
  14. Texture binding, revisited
  15. Texture preferences
  16. Texture wrap parameters
  17. Texture wrap parameters, cont.
  18. Texture wrap parameters, cont.
  19. Minification and magnification
  20. Minification and magnification, cont
  21. Minification vs. Mipmapping
  22. Mipmap example
  23. Loading bitmap image files
  24. Texturing summary