Course list
http://www.c-jump.com/bcc/
Textures in OpenGL
- Introduction
- Texture mapping
- How is texture applied to a surface?
- Texture coordinates
- Texture coordinates, cont.
- How is texture image loaded?
- Texture example (client side)
- What is texture object?
- What is texture unit?
- Internal texture image format
- The fragment shader code
- Texture sampling in GLSL
- The fragment shader code, cont.
- Texture binding, revisited
- Texture preferences
- Texture wrap parameters
- Texture wrap parameters, cont.
- Texture wrap parameters, cont.
- Minification and magnification
- Minification and magnification, cont
- Minification vs. Mipmapping
- Mipmap example
- Loading bitmap image files
- Texturing summary